Cinema 4D and Maya MASH

The following is a combination of projects and experiments using Cinema 4D and Maya MASH



Experimenting with modeling an environment in Cinema 4D. I am responsible for all modeling, texturing, and lighting. The only things I did not model were the hands and Beefy rig, which i just positioned and re-textured.

Experimenting with some of Cinema 4D's deformers, splines, atom array, and mograph tools to create a type of futuristic blooming flower.

My first attempt at modeling in Cinema 4D was on this flamingo pen. In the future I plan on getting into more organic and in depth modeling and texturing within the software, which I will post within the next week. Additionally, I made the texture in Adobe Photoshop.

More Coming Soon!